Part 7 of map editing: Collisions

Last edit by Luffy, 09-09-2017, 01:59 PM.

Continuing from here: After you created the main look of the map you should close areas that the player should not enter to, this can be done with collisions, basically invisible walls that block the player.

Spawn any collision that you want from unit spawn, almost all collisions are named dev_collision with size after its name, in this guide we spawned the 8x32m one, you can load collisions from the load units(in this case from extract would work well)

This is pretty much it, you spawn them and block areas that you don't want the player to enter.

Collisions will not block AI or bags so you have to use AI blocker for AI and bag collision for bags(bag collision will block the player also)